We wanted the art of System Shock to be fresh and new while still remaining true to the aesthetics of the 1994 classic. We’ve maintained much of the original look, while accentuating it beautifully by an array of modern rendering features such as Physically Based Rendering (PBR), screen-space reflections, real-time global illumination, ambient occlusion (HBAO), volumetric particles, and dynamic lighting.
The art style will remain true to the original in terms of shape language and strong use of color while retaining a low-fi aesthetic utilizing the process of texture filtering. Colored lighting, highly saturated textures, blinking lights and “techno-noise” will draw heavy inspiration from the original. Ultimately System Shock should look and feel how our brains interpreted the pixelated graphics of the original from 1994.